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Opengl es 2.0 clamp
Opengl es 2.0 clamp













opengl es 2.0 clamp

MTexCoordLoc = GLES20.glGetAttribLocation(mProgramObject, "a_texCoord" ) ĬenterUniformLoc = GLES20.glGetUniformLocation(mProgramObject, "center") MPositionLoc = GLES20.glGetAttribLocation(mProgramObject, "a_position") MProgramObject = ESShader.loadProgram(vShaderStr, fShaderStr) Load the shaders and get a linked program object String fShaderStr = RawResourceReader.readTextFileFromRawResource(ntext, R.raw.bulge_fragment_shader) String vShaderStr = RawResourceReader.readTextFileFromRawResource(ntext, R.raw.bulge_vertex_shader) This is the some of renderer code: public void onSurfaceCreated(GL10 glUnused, EGLConfig config) Throw new RuntimeException("Error loading texture.") Recycle the bitmap, since its data has been loaded into OpenGL. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0) Load the bitmap into the bound texture. GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST) GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST) GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle)

opengl es 2.0 clamp

final Bitmap bitmap = codeResource(context.getResources(), resourceId, options) Options.inScaled = false // No pre-scaling

opengl es 2.0 clamp

GLES20.glGenTextures(1, textureHandle, 0) įinal BitmapFactory.Options options = new BitmapFactory.Options() This is where I load the texture public static int loadTexture(final Context context, Bitmap bitmap) Is there any simple way to avoid a texture to fit the screen keeping the ratio? GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, But I dont want the texture to be stretched so Im trying to change to: GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,Īnd no problem.

opengl es 2.0 clamp

Rendering a texture into a rectangle(2 tri) with : GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,















Opengl es 2.0 clamp